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Fast Poker
Blackjack Two Against One
Casino Hold'em
Blackjack
Blackjack Super Sevens
European Blackjack
European Roulette
Blackjack High Low
French Roulette
American Roulette
Racetrack Roulette
Caribbean Stud Poker
Mini Baccarat
Casino War
Showdown Poker
Craps
Sic Bo
Pai Gow Poker
BaccaratThe objective of Blackjack is to beat the dealer's hand without going over 21 (bust). At the start of Blackjack, you and the dealer are dealt two cards each. If you have 21 on the first two cards, you have BLACKJACK!
Use your left mouse button to click on the value of the chip that you wish to wager. Then click in the desired betting area. You may play up to three hands in each round. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win. If the value of the dealer's hand is higher than yours you lose. If the hands are of equal value the hand results in a push and your bet is returned. If you have a total of 22 or higher (a busted hand), you lose regardless of whether the dealer also busts.
Six decks of cards are used, which are shuffled after each round.
If your first two cards are of the same value, you may split them into two separate hands. The second wager is placed automatically when you press the SPLIT button and the second wager equals the first one. You may then proceed to draw cards as usual. However, if two aces are split, you will only get one additional card for each hand. If two aces are split and one of your hands totals 21, the hand is not considered as blackjack, but as 21. You may not split a split hand. You may double after splitting.
When you have been dealt the initial two cards you may "double down". The wager is doubled, and only one card is received.
Insurance is a game of its own within Blackjack, which gives you a chance to protect yourself from the dealer getting blackjack. If the dealer’s first card is an ace, insurance against dealer blackjack can be bought for half the price of the initial bet. If the dealer does have blackjack, the insurance pays 2 to 1. If insurance is bought and the dealer does not have blackjack, the insurance bet is lost.
The dealer must draw cards until he has at least 17, and must stand on 17 or higher. If the dealer gets 16, he must take another card. The dealer may not decide whether or not to draw a card based on your hand, but must abide by existing dealer rules. The dealer checks for blackjack on an open ace or ten value card.
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Blackjack | 3 to 2 |
| Insurance | 2 to 1 |
This game is the original Blackjack with an additional Super Sevens side bet. The objective of the game is to beat the dealer’s hand without going over 21 (bust). In the Super Sevens side bet, the objective is to receive sevens of the same suit. At the start of the Blackjack game, you and the dealer are dealt two cards each. If you have 21 on the first two cards, you have BLACKJACK!
Use your left mouse button to click on the value of the chip that you wish to wager. Then click in the desired betting area. You may play up to three hands in each round. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win. If the value of the dealer’s hand is higher than yours you lose. If the hands are of equal value the hand results in a push and your bet is returned. If you have a total of 22 or higher (a busted hand), you lose regardless of whether the dealer also busts.
Six decks of cards are used, which are shuffled after each round.
If your first two cards are of the same value, you may split them into two separate hands. The second wager is placed automatically when you press the SPLIT button and the second wager equals the first one. You may then proceed to draw cards as usual. However, if two aces are split, you will only get one additional card for each hand. If two aces are split and one of your hands totals 21, the hand is not considered as blackjack, but as 21. You may not split a split hand. You may double after splitting.
When you have been dealt the initial two cards you may "double down". The wager is doubled, and only one card is received.
Insurance is a game of its own within Blackjack, which gives you a chance to protect yourself from the dealer getting blackjack. If the dealer’s first card is an ace, insurance against dealer blackjack can be bought for half the price of the initial bet. If the dealer does have blackjack, the insurance pays 2 to 1. If insurance is bought and the dealer does not have blackjack, the insurance bet is lost.
The dealer must draw cards until he has at least 17, and must stand on 17 or higher. If the dealer gets 16, he must take another card. The dealer may not decide whether or not to draw a card based on your hand, but must abide by existing dealer rules. The dealer checks for blackjack on an open ace or ten value card.
The Super Sevens is a side bet to the original Blackjack. As mentioned previously, the objective is to receive sevens of the same suit. Chips for the side bet is placed in the betting area marked Super 7, but you cannot place a side bet without first placing a Blackjack bet. You win on the side bet regardless if you win or loose on your Blackjack hand. See the Blackjack Table limits at the game table for bet limits.
| First card a 7 | 3 to 1 |
| First 2 cards unsuited 7’s | 30 to 1 |
| First 2 cards same suit 7’s | 100 to 1 |
| First 3 cards unsuited 7’s | 500 to 1 |
| First 3 cards same suit 7’s | 1500 to 1 |
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Blackjack | 3 to 2 |
| Insurance | 2 to 1 |
The objective of European Blackjack is to beat the dealer's hand without going over 21 (bust). At the start of European Blackjack, you are dealt two cards and the dealer is dealt one card. If you have 21 on the first two cards, you have BLACKJACK!
Use your left mouse button to click on the value of the chip that you wish to wager. Then click in the desired betting area. You may play up to three hands in each round. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win. If the value of the dealer's hand is higher than yours you lose. If the hands are of equal value the hand results in a push and your bet is returned. If you have a total of 22 or higher (a busted hand), you lose regardless of whether the dealer also busts.
Six decks of cards are used, which are shuffled after each round.
If your first two cards are of the same value, you may split them into two separate hands. The second wager is placed automatically when you press the SPLIT button and the second wager equals the first one. You may then proceed to draw cards as usual. However, if two aces are split, you will only get one additional card for each hand. If two aces are split and one of your hands totals 21, the hand is not considered as blackjack, but as 21. You may not split a split hand. You may double after splitting.
If the sum of the two initial cards is 9-11, you may "double down". The wager is doubled, and only one card is received. You may double according to the same rules after a split.
Insurance is a game of its own within Blackjack, which gives you a chance to protect yourself from the dealer getting blackjack. If the dealer’s first card is an ace, insurance against dealer blackjack can be bought for half the price of the initial bet. If the dealer does have blackjack, the insurance pays 2 to 1. If insurance is bought and the dealer does not have blackjack, the insurance bet is lost.
The dealer must draw cards until he has at least 17, and must stand on 17 or higher. If the dealer gets 16, he must take another card. The dealer may not decide whether or not to draw a card based on your hand, but must abide by existing dealer rules. The dealer checks for blackjack on an open ace or ten value card.
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Blackjack | 3 to 2 |
| Insurance | 2 to 1 |
European Roulette is a single zero roulette that consists of 36 numbers plus 0.
Use your left mouse button to click on the chip that you wish to wager. Then place the chip/chips on the roulette table by clicking on the desired betting area. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click SPIN to start the game round. Click SAME BET to repeat the bet from the previous round.
There are several types of roulette bets grouped into two categories: inside and outside bets. Each bet covers a different set of numbers and has a different distribution.
| Designation | Bet | Description |
|---|---|---|
| Inside bets | ||
| 1 | Straight up | A chip can be wagered on any individual number, including zero (0). The chip is placed directly on the individual number. |
| 2 | Split bet | A chip can be wagered on any two adjacent numbers, by placing the chip on the line dividing the two numbers. Note that a chip can also be placed on the line dividing zero (0) and 1, 2 and 3. |
| 3 | Street bet | Street bets cover three numbers. The chip is placed on the outer boundary line of the roulette table, next to the corresponding row of three numbers. Note that street bets can also be placed on 0,1 and 2 as well as 0, 2 and 3. |
| 4 | Corner bet | Corner bets cover four numbers. The chip is placed on the cross where the four numbers intersect. You may also wager on 0, 1, 2 and 3 by placing the chip on the boundary line of the roulette table between 0 and 1. |
| 5 | Line bet | A line bet covers two street bets i.e. six different numbers in two rows of three numbers. The chip is placed on the closest boundary line of the roulette table, where the line dividing the two rows intersects it. |
| Outside bets | ||
| 6 | Column bet | On the short side of the roulette table there are three boxes marked 2 to 1. A bet placed in one of these boxes marks all twelve numbers above it (excluding 0). |
| 7 | Dozen bet | A bet placed in either one of the three boxes marked 1st 12, 2nd 12, or 3rd 12 marks twelve numbers. |
| 8 | Red/Black, Even/Odd and Low/High Bets | A bet placed in one of the boxes on the long side of the table covers half of the roulette table numbers (excluding 0). Each box covers 18 numbers. |
| Chip Covers | Bet | Pays |
|---|---|---|
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
This game is the original Blackjack Single Deck with an additional High Low side bet (the objective of the side bet is to guess if the sum of the first two cards is high or low). The objective of Blackjack High Low is to beat the dealer's hand without going over 21 (bust). At the start of Blackjack High Low, you and the dealer are dealt two cards each. If you have 21 on the first two cards, you have BLACKJACK!
Use your left mouse button to click on the value of the chip that you wish to wager. Then click in the desired betting area. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win. If the value of the dealer's hand is higher than yours you lose. If the hands are of equal value the hand results in a push and your bet is returned. If you have a total of 22 or higher (a busted hand), you lose regardless of whether the dealer also busts.
One deck of cards is used, which is shuffled after each round.
As mentioned previously, the objective is to guess whether the total value of the two first cards is high (19-22) or low (2-11). Chips for the side bet are placed in the betting areas marked High or Low, but you cannot place a side bet without first placing a Blackjack bet. You can bet on both High and Low at the same time. Move the mouse pointer over respective betting area for information about betting limits and payout information.
If your first two cards are of the same value, you may split them into two separate hands. The second wager is placed automatically when you press the SPLIT button and the second wager equals the first one. You may then proceed to draw cards as usual. However, if two aces are split, you will only get one additional card for each hand. If two aces are split and one of your hands totals 21, the hand is not considered as blackjack, but as 21. You may not split a split hand. You may double after splitting.
When you have been dealt the initial two cards you may "double down". The wager is doubled, and only one card is received.
Insurance is a game of its own within blackjack, which give you a chance to protect yourself from dealer blackjack. If the dealer’s first card is an ace, insurance against dealer blackjack can be bought for half the price of the initial bet. If the dealer does have blackjack, the insurance pays 2 to 1. If insurance is bought and the dealer does not have blackjack, the insurance bet is lost.
The dealer must draw cards until he has at least 17, and must stand on 17 or higher. If the dealer gets 16, he must take another card. The dealer may not decide whether or not to draw a card based on your hand, but must abide by existing dealer rules. The dealer checks for blackjack on an open ace or ten value card.
High bet (Ace counts as 11).
| Total | Pays |
|---|---|
| 22 (AA) | 11 to 1 |
| 21 | 3 to 1 |
| 20 | 2 to 1 |
| 17, 18, 19 | 1 to 1 |
Low bet (Ace counts as 1).
| Pays | Pays |
|---|---|
| 2 (AA) | 5 to 1 |
| 3, 4, 5 | 3 to 1 |
| 6, 7, 8 | 2 to 1 |
| 9, 10, 11 | 1 to 1 |
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Blackjack | 3 to 2 |
| Insurance | 2 to 1 |
French Roulette is a single zero roulette that consists of 36 numbers plus 0.
The differences between French Roulette and other roulette types are the game table layout, the locations of the numbers and the odds.
Use your left mouse button to click on the value of the chip that you wish to wager. Then place the chip on the roulette table by clicking on the desired betting area. You can regret a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the SPIN button to start the game round. Click SAME BET to repeat the bet from the previous round.
There are several different types of roulette bets. Each bet covers a different set of numbers and has a different distribution.
| Designation | Bet | Description |
|---|---|---|
| Inside bets | ||
| 1 | Straight up | A chip can be wagered on any individual number, including zero (0). The chip is placed directly on the individual number. |
| 2 | Split bet | A chip can be wagered on any two adjacent numbers, by placing the chip on the line dividing the two numbers. Note that a chip can also be placed on the line dividing zero (0) and 1, 2 and 3. |
| 3 | Street bet | Street bets cover three numbers. The chip is placed on the outer boundary line of the roulette table, next to the corresponding row of three numbers. Note that street bets can also be placed on 0,1 and 2; 0, 2 and 3. |
| 4 | Corner bet | Corner bets cover four numbers. The chip is placed on the cross where the four numbers intersect. You may also wager on 0, 1, 2 and 3 by placing the chip on the upper right boundary line of the roulette table between 0 and 3. |
| 5 | Line bet | A line bet covers two street bets i.e. six different numbers in two rows of three numbers. The chip is placed on the outer boundary line of the roulette table, where it is intersected by the line dividing the two rows. |
| Outside bets | ||
| 6 | Column bet | On the short side of the roulette table there are three unmarked boxes. By placing your chip in one of these boxes, you mark all twelve numbers above it (excluding 0). |
| 7 | Dozen bet | You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked P12 (equivalent to 1st 12), M12 (equivalent to 2nd 12) and D12 (equivalent to 3rd 12). |
| 8 | Red/Black, Even/Odd and Low/High Bets | A bet placed in one of these boxes covers half of the roulette table numbers (excluding 0). Each box covers 18 numbers.
Red/Black: Place bet in box with red or black symbol. Even/Odd: Place bet in box marked PAIR (even) or IMPAIR (odd). Low/High: Place bet in box marked MANQUE (1-18) or PASSE (19-36). |
Announce bets are equivalent to call bets in French Roulette. There are several types. Voisins du zero, Orphelins en plein, Orphelins a cheval, and Tiers du cylindre divide the wheel into four areas. Finales en plein are numbers ending with the same digit, and Finales a cheval (split finals) are pairs of numbers ending with the same digits. Below you see an example of the graphics the game uses to call your announce bets.
Scroll to find the types of announce bets that you would like place. Next, decide the value of the chips that will cover your announce bets. In the example above, your wager on announce bets is 1 multiplied by 9 chips, resulting in a total wager of 9. If you want to increase your total wager by betting 2 per chip, simply click on the ADD BET button once for each 1 unit you wish to add to the value of a chip. Click on the DEC BET button if you wish to decrease the amount wagered on each chip by 1.
When you click on the BET button, your total wager will appear on the table.
Note that you may increase, decrease, or cancel your wagers at any time before the wheel spins. Once the chips are placed on the table, you can cancel by removing them by clicking on them, one at a time, with your right mouse button.
We recommend that you practice the announce bets offline before you play the game with real money.
Neighbour bets cover numbers located next to each other on the roulette wheel. For example, if you wanted to wager on the number 25 plus the number immediately to the left and the number immediately to the right of 25 on the roulette wheel, you would call a 1-number neighbour bet on 25 that includes the numbers 2, 25, and 17. Below you can see an example of the graphics the game uses to call your neighbour bets.
Scroll to choose a number and then decide how many "neighbours" of that number (one, two, three or four) you would like to include in your wager. Next, decide the value of the chips that will cover your neighbour bets. In the example above, your neighbour bet is 1 multiplied by 5 chips, resulting in a total wager of 5. If you want to increase your total wager by betting 2 per chip, simply click on the ADD BET button once for each 1 unit you wish to add to each wagered chip. Click on the DEC BET button if you wish to decrease the amount wagered on each chip by 1.
When you click on the BET button, your total wager will appear on the table.
Note that you may increase, decrease, or cancel your wagers at anytime before the wheel spins. Once the chips are placed on the table, you can cancel remove them by clicking on them, one at a time, with your right mouse button.
| Chip Covers | Bet | Pays |
|---|---|---|
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
American Roulette is a double zero roulette that consists of 36 numbers plus 0 and 00.
Use your left mouse button to click on the chip that you wish to wager. Then place the chip/chips on the roulette table by clicking on the desired betting area. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the SPIN button to start the game round. Click SAME BET to repeat the bet from the previous round.
There are several types of roulette bets grouped into two categories: inside and outside bets. Each bet covers a different set of numbers and has a different distribution.
| Designation | Bet | Description |
|---|---|---|
| Inside bets | ||
| 1 | Straight up | A chip can be wagered on any individual number, including zero (0) and double zero (00). The chip is placed directly on the individual number. |
| 2 | Split bet | A chip can be wagered on any two adjacent numbers, by placing the chip on the line dividing the two numbers. Note that a chip can also be placed on the line dividing zero (0) anddouble zero (00), 0 and 1, 2 and 0, 00 and 2, or 00 and 3. |
| 3 | Street bet | Street bets cover three numbers. The chip is placed on the outer boundary line of the roulette table, next to the corresponding row of three numbers. Note that street bets can also be placed on 0,1 and 2; 0, 00 and 2 as well as 00, 2 and 3. |
| 4 | Corner bet | Corner bets cover four numbers. The chip is placed on the cross where the four numbers intersect. |
| 5 | Five bet | A five bet covers the following numbers: 0, 00, 1, 2 and 3. The chip is placed on the outer boundary line of the roulette table, between 0 and 1. |
| 6 | Line bet | A line bet covers two street bets i.e. six different numbers in two rows of three numbers. The chip is placed on the closest boundary line of the roulette table, where the line dividing the two rows intersects it. |
| Outside bets | ||
| 7 | Column bet | On the short side of the roulette table there are three boxes marked 2 to 1. A bet placed in one of these boxes marks all twelve numbers above it (excluding 0 and 00). |
| 8 | Dozen bet | A bet placed in either one of the three boxes marked 1st 12, 2nd 12, or 3rd 12 marks twelve numbers. |
| 9 | Red/Black, Even/Odd and Low/High Bets | A bet placed in one of the boxes on the long side of the table covers half of the roulette table numbers (excluding 0 and 00). Each box covers 18 numbers. |
| Chip Covers | Bet | Pays |
|---|---|---|
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 5 numbers | Five Bet | 6 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
Racetrack Roulette is a single zero roulette that consists of 36 numbers plus 0. The game is based on French Roulette with exactly the same rules and game logic.
The differences between Racetrack Roulette and other roulette types are the game table layout, the locations of the numbers and the odds.
Use your left mouse button to click on the value of the chip that you wish to wager. Then place the chip/chips on the roulette table by clicking on the desired betting area. You can regret a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. You can also regret all your wagered chips by clicking the CLEAR button. When you have placed your bets, click the SPIN button to start the game round. Click SAME BET to repeat the bet from the previous round.
The racetrack on the roulette table duplicates the roulette wheel, i.e. the order of numbers is the same. The racetrack offers an alternative way of placing chips on the roulette table. By selecting a chip value and clicking on the fields on the racetrack, chips are placed on the ordinary bet area on the table. The racetrack facilitates neighbour bets. Neighbour bets cover numbers located next to each other on the roulette wheel and thus numbers located next to each other on the racetrack. The racetrack also includes fields for four different announce bets. By selecting a chip value and clicking one of the announce bet fields, a number of chips of the selected value are placed on the ordinary bet area on the table, in accordance with the announce bet made.
| Designation | Cost | Distribution |
|---|---|---|
| Serie 0/2/3 | 9 chips | 0/2/3 (2 chips), 4/7, 12/15, 18/21, 19/22, 25/26/28/29 (2 chips), 32/35 |
| Serie 5/8 | 6 chips | 5/8, 10/11, 13/16, 23/24, 27/30, 33/36 |
| Orph | 5 chips | 1, 6/9, 14/17, 17/20, 31/34 |
| Zero | 4 chips | 0/3, 12/15, 26, 32/35 |
There are several different types of roulette bets which can be placed on the ordinary bet area on the table. Each bet covers a different set of numbers and has a different distribution.
| Designation | Bet | Description |
|---|---|---|
| Inside bets | ||
| 1 | Straight up | A chip can be wagered on any individual number, including zero (0). The chip is placed directly on the individual number. |
| 2 | Split bet | A chip can be wagered on any two adjacent numbers, by placing the chip on the line dividing the two numbers. Note that a chip can also be placed on the line dividing zero (0) and 1, 2 and 3. |
| 3 | Street bet | Street bets cover three numbers. The chip is placed on the outer boundary line of the roulette table, next to the corresponding row of three numbers. Note that street bets can also be placed on 0,1 and 2; 0, 2 and 3. |
| 4 | Corner bet | Corner bets cover four numbers. The chip is placed on the cross where the four numbers intersect. You may also wager on 0, 1, 2 and 3 by placing the chip on the upper right boundary line of the roulette table between 0 and 3. |
| 5 | Line bet | A line bet covers two street bets i.e. six different numbers in two rows of three numbers. The chip is placed on the outer boundary line of the roulette table, where it is intersected by the line dividing the two rows. |
| Outside bets | ||
| 6 | Column bet | On the short side of the roulette table there are three unmarked boxes. By placing your chip in one of these boxes, you mark all twelve numbers above it (excluding 0). |
| 7 | Dozen bet | You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked P12 (equivalent to 1st 12), M12 (equivalent to 2nd 12) and D12 (equivalent to 3rd 12). |
| 8 | Red/Black, Even/Odd and Low/High Bets | A bet placed in one of these boxes covers half of the roulette table numbers (excluding 0). Each box covers 18 numbers.
Red/Black: Place bet in box with red or black symbol. Even/Odd: Place bet in box marked PAIR (even) or IMPAIR (odd). Low/High: Place bet in box marked MANQUE (1-18) or PASSE (19-36). |
| Chip Covers | Bet | Pays |
|---|---|---|
| 1 number | Straight Up | 35 to 1 |
| 2 numbers | Split Bet | 17 to 1 |
| 3 numbers | Street Bet | 11 to 1 |
| 4 numbers | Corner Bet | 8 to 1 |
| 6 numbers | Line Bet | 5 to 1 |
| 12 numbers | Dozen Bet or Column Bet | 2 to 1 |
| 18 numbers | Red/Black, Even/Odd or Low/High Bets | 1 to 1 |
The objective of Caribbean Stud Poker is to beat the dealer’s hand. There is also an optional jackpot bet that qualifies for jackpots on certain hands.
Use your left mouse button to click on the chip that you wish to wager. Then place the chip/chips in the ANTE area on the table. If you want to participate in a jackpot game, you must place an additional chip in the JACKPOT area above the ANTE area. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed the chip/chips, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Caribbean Stud Poker is played with a deck of 52 cards. In order to participate in the game, you must first place an ante bet. A jackpot bet can also be placed (lowest valued chip only). You are then dealt a hand of five cards face up. Although your cards are dealt face up, the cards of other players will appear to be dealt face down. The dealer also receives five cards of which four cards are dealt face down and one card face up. In Caribbean Stud Poker, the player and the dealer compare hands formed from their five cards. No additional cards are dealt.
When you have looked at your cards and the dealer's up card, you must decide whether to challenge the dealer's hand with a bet or to surrender. If you wish to challenge the dealer, you must place a bet by clicking the BET button. The bet is always equal to twice the ante. If you do not wish to challenge the dealer's hand, you must click SURRENDER and lose your ante. When the bet has been placed, the dealer reveals his four remaining cards and the hands are compared.
To qualify the dealer needs an ace and a king or a real poker hand (see payout table). If the dealer's hand does not qualify, you receive 1 to 1 on your ante and your bet is returned to you without winnings.
If the dealer's hand does qualify, the best hand wins. Your winning hand receives 1 to 1 on the ante plus the winnings on your bet, which are calculated according to the payout table.
When the dealer and the player receive poker hands of equal value, both the ante and the bet are returned to the player.
A jackpot bet can be placed to participate in a jackpot game. You have the chance to win the jackpot even when the dealer does not qualify. You place the jackpot bet by placing a chip in the JACKPOT area above the ANTE bet circle (lowest valued chip only).
The dealer must qualify and you must beat the dealer.
| Hand | Pays | Card Specifications |
|---|---|---|
| Nothing | 1 to 1 | Five cards of different values. |
| One Pair | 1 to 1 | Two cards of the same value. |
| Two Pairs | 2 to 1 | Two sets of two cards of the same value. |
| Three of a Kind | 3 to 1 | Three cards of the same value. |
| Straight | 4 to 1 | Five cards in numerical sequence but of different suits. |
| Flush | 5 to 1 | Five cards of the same suit of any value. |
| Full House | 7 to 1 | One pair + three of a kind. |
| Four of a Kind | 20 to 1 | Four cards of the same value. |
| Straight Flush | 50 to 1 | Five cards in numeric sequence and of the same suit. |
| Royal Flush | 100 to 1 | Ace, King, Queen, Jack, and 10 (all of the same suit). |
The table below shows the payout for the jackpot bet. Note that the dealer does not have to qualify.
| Royal Flush | 100% of the Jackpot |
| Straight Flush | 2500 |
| Four of a Kind | 500 |
| Full House | 50 |
| Flush | 25 |
| Straight | 5 |
| Three of a Kind | 3 |
The objective of Mini Baccarat is to predict whether the banker's hand or the player's hand will get a point value closest to 9, keeping in mind that all ten-value cards count as zero and aces count as one. The hand with the highest point value wins.
Before you start playing the first time, you will be asked to cut the deck of cards. Click on the deck of cards to do this. Use your left mouse button to click on the chip that you wish to wager. Then place the chip/chips in the desired betting area for PLAYER, BANKER or TIE (the circle above BANKER). You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Two cards are then dealt to both the PLAYER and the DEALER. Click SAME BET to repeat the bet from the previous round.
The player and the banker are each dealt a two-card hand. Then according to the standard baccarat rules stated below, a third card may be dealt to the player and/or the banker.
Ace = one point
Face cards and tens = zero
All other cards carry the point value stated on the card. If the cards in a hand total more than ten points, simply subtract ten; the remainder is the baccarat point value of the hand. For example: 8+8=16, which counts as a 6 in baccarat; and 8+9=17, which counts as a 7.
To participate in the game, you place a wager on the banker's hand, on the player's hand, on a tie or on a combination of them. A tie results when both hands have equal point values. If the game does result in a tie, wagers on the banker and the player are returned.
The following baccarat rule chart governs when the player and/or the bank will be dealt (i.e. "draws") a third card in the Mini Baccarat game.
| Point Value of First Two Cards: | |
|---|---|
| 0-1-2-3-4-5 | Draws a card |
| 6-7 | Stands |
| 8-9 | "Natural hand", no further draw |
| Point Value of First Two Cards: | Draws when the player's third card is: | Does not draw when the player's third card is: |
|---|---|---|
| 0-1-2 | Always draws a card | - |
| 3 | 0-1-2-3-4-5-6-7-9 | 8 |
| 4 | 2-3-4-5-6-7 | 0-1-8-9 |
| 5 | 4-5-6-7 | 0-1-2-3-8-9 |
| 6 | 6-7 | 0-1-2-3-4-5-8-9 |
| 7 | Always stands | - |
| 8-9 | Player cannot draw | Player cannot draw |
| Winning Wager | Pays |
|---|---|
| On the banker or the player (however, if you win by betting on the banker, the bank receives 5% commission) | 1 to 1 |
| On a tie | 8 to 1 |
Use your left mouse button to click on the chip that you wish to wager. Then place the chip/chips in the desired betting area. You may play up to three hands in each round. You can also wager on a tie by placing chips in the TIE BET area between your card area and the dealer's card area. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Both the dealer and the player receive one card. The one with the highest card wins. If you and the dealer are holding cards of the same value, you may choose to go to war or to surrender.
If you choose to surrender by clicking SURRENDER you will lose half of your bet.
If you wish to GO TO WAR, the bet is automatically doubled. The dealer then deals you and the house three cards face down and one card face up. If the player's second face-up card beats the dealer's second face-up card, the player wins even money on the raise and the original wager is a push. If the dealer beats the player, both the original bet and raise is lost. If the second face-up cards are of equal value, the player wins 2 to 1 on the raise.
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Tie Bet | 10 to 1 |
| WAR | 1 to 2 |
The objective of Casino Hold'em is to get the best possible five-card poker hand and beat the dealer's hand. In addition to the game there is also an option to place a side bet for a bonus game.
Use your left mouse button to click on the chip that you wish to bet. Then place the bet by clicking on the ANTE area (the ante bet). You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. If you want to participate in the bonus game, you must place an additional bet in the BONUS area. When you have placed your bet, click the DEAL button to start the game round.
You and the dealer will receive two pocket cards. In addition, three flop cards (community cards) are dealt face up in the middle of the table. You and the dealer may use the three flop cards as part of your poker hand.
Now it is time to decide if the cards you have been dealt are good enough to continue. If they are, click on CALL. Your ante bet will be doubled and placed in the CALL area. If you believe your cards are not very good, click on FOLD (note that the dealer must qualify with a pair of Fours or better). You will forfeit your ante bet.
When you click CALL, two more community cards will be dealt. The dealer's cards will also be shown. The best possible five-card poker hand using any combination of the seven cards on the table (the two pocket cards and the five community cards) wins.
When you place your ante bet, you can also place a bonus bet by selecting a chip and clicking on the BONUS area. In the bonus game, you use your two pocket cards and the three flop cards to create the best possible poker hand. To qualify, you must have a pair of Aces or better once you have clicked DEAL. If you qualify, you win according to the bonus payout table below.
| Hand | Pays | Card Specifications |
|---|---|---|
| Royal Flush | 100 to 1 | Ace, King, Queen, Jack, and 10 (all of the same suit). |
| Straight Flush | 20 to 1 | Five cards in numeric sequence and of the same suit. |
| Four of a Kind | 10 to 1 | Four cards of the same value. |
| Full House | 3 to 1 | One pair + three of a kind. |
| Flush | 2 to 1 | Five cards of the same suit of any value. |
| Straight or lower | 1 to 1 | Five cards in numerical sequence but of different suits, or any lower poker hand. |
| Hand | Pays | Card Specifications |
|---|---|---|
| Royal Flush | 100 to 1 | See above. |
| Straight Flush | 50 to 1 | See above. |
| Four of a Kind | 40 to 1 | See above. |
| Full House | 30 to 1 | See above. |
| Flush | 20 to 1 | See above. |
| Straight or lower | 7 to 1 | See above (lowest poker hand is pair of Aces). |
The objective of Showdown Poker is to get the best possible five-card poker hand.
The amount bet is increased or decreased by clicking the +/- buttons next to Credits bet. The payout table changes automatically depending on the amount bet. When you have made your bet, click the DEAL button to start the game round. Three two-card poker hands are dealt face up. Click on the poker hand that you wish to play. The selected poker hand will be played against the other two poker hands.
Five community cards are then dealt face up. The best poker hand made up of a two-card hand and the community cards wins the game round. If you win, the DOUBLE and COLLECT buttons will become active, giving you the opportunity to collect the win or to try to double the win.
If you choose to try to double your win by clicking DOUBLE, a bonus game will be started. In the bonus game you predict whether the card turned face down is red or black. If successful, you have doubled your win and can again choose to collect or try to double the win. Correct colour pays double win.
| Hand | Pays | Card Specifications |
|---|---|---|
| Onboard Royal Flush | 2000 X | Ace, King, Queen, Jack, and 10 (all community cards of the same suit). |
| Royal Flush | 100 X | Ace, King, Queen, Jack, and 10 (all of the same suit). |
| Straight Flush | 25 X | Five cards in numeric sequence and of the same suit. |
| Four of a Kind | 10 X | Four cards of the same value. |
| Full House | 3 X | One pair + three of a kind. |
| Flush | 3 X | Five cards of the same suit of any value. |
| Straight | 3 X | Five cards in numerical sequence but of different suits. |
| Three of a Kind | 2 X | Three cards of the same value. |
| Two Pair | 2 X | Two sets of two cards of the same value. |
| Jacks or Better | 2 X | A pair of Jacks or higher. |
| Low Pair | 1 X | A pair below Jacks. |
| High Card | 1 X | Five cards of different values. |
| Tie | 1 X | Two or more hands with the same value. |
Craps is a dice game where the objective is to predict the outcome of a pair of dice.
Before the dice are rolled, bets can be placed in the various areas of the craps table. First, click on the chip you wish to wager with your left mouse button. Next, place the chip in the desired betting area on the craps table by clicking in the area with your left mouse button. If you move the mouse cursor over the craps table, the type of bet that the cursor covers is shown in the dice pane at the top of the game display.
If you wish to remove a bet, click on your wagered chips with your right mouse button. When you are finished placing your bets, click on the DONE button to roll the dice.
If you are given the option to roll the dice, click PASS if you would like to pass on the opportunity. Click SHOOT if you would like to roll the dice.
Click STATS and you will be given information on your current outstanding bets as well as the result of the last dice roll.
| Type of Bet | Payout |
|---|---|
| Pass Line Bets
A Pass Line Bet is placed on the field labelled PASS LINE on the craps table before the come out roll (i.e. the first roll of the dice in a new Craps round). A wager on the pass line wins if the come out roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4, 5, 6, 8, 9, or 10 are rolled, that number becomes the point. To win a Pass Line Bet, the shooter must roll the point again before rolling 7. If the shooter rolls a 7 before rolling the point again, your Pass Line Bet loses. Once the point has been established, unresolved Pass Line Bets may not be increased, reduced or removed. They must be resolved by rolling the point or 7. |
1 to 1 |
| Don't Pass Line Bets
A Don't Pass Line Bet is essentially the opposite of a Pass Line Bet and is placed on the craps table in the field labelled DON´T PASS BAR before the come out roll. If the shooter rolls 3 or 12 in the come out roll, a Don't Pass Line Bet wins. If, however, the come out roll is 7 or 11, Don't Pass Line Bets lose. If the come out roll is 2, a Don't Pass Line Bet is returned to the player in a push. If the come out roll is 4, 5, 6, 8, 9, or 10, that number becomes the point. Once the point has been established, Don't Pass Line Bets win if the shooter rolls a 7 before rolling the point again. If the shooter rolls the point again before rolling a 7, Don't Pass Line Bets lose. Unresolved Don't Pass Line Bets may be removed or reduced, but not increased. |
1 to 1 |
| Come Bet
A Come Bet is placed in the COME field on the Craps table before any roll of the dice, once the point has been established by the come out roll. The rules for Come Bets are essentially the same as for Pass Line Bets. Come Bets win if the shooter's next roll is 7 or 11, and lose if the roll is 2, 3, or 12. If the shooter rolls 4, 5, 6, 8, 9, or 10, that number becomes "the come point", and the dealer will move the Come Bet from the COME field on the craps table to the box corresponding to the come point: 4, 5, SIX, 8, NINE, or 10. If the shooter rolls the come point again before rolling 7, the Come Bet pays even money. The Come Bet will stay in place until the come point or 7 is rolled. Just as with the Pass Line Bet, unresolved Come Bets may not be increased, reduced or removed. They must be resolved by a roll of the come point or 7. |
1 to 1 |
| Don't Come Bet
A Don't Come Bet is essentially the opposite of a Come Bet. A Don't Come Bet is placed after the come out roll in the Don't Come Bar on the craps table. Don't Come Bets win when the shooter's next roll is 3 or 12, and lose if the roll is 7 or 11. If the shooter rolls a 2, the bet will be returned to the player in a push. If the roll is 4, 5, 6, 8, 9, or 10, that number becomes the don't come point, and the dealer will move the Don't Come Bet from the Don't Come Bar to the left corner of the narrow, uppermost bar over the box corresponding to the don't come point: 4, 5, SIX, 8, NINE, or 10. After the don't come point has been established, Don't Come Bets win even money if 7 is rolled and lose if the don't come point is rolled. Don't Come Bets will stay in place until the don't come point or 7 is rolled. Unresolved Don't Come Bets may be removed or reduced at any time, but not increased. |
1 to 1 |
An Odds Bet is a back up bet on an original Pass Line Bet, Don't Pass Line Bet, Come Bet, or Don't Come Bet. The maximum Odds Bet is 2 times your original bet on the Pass Line Bets and Come Bets. You are allowed to lay full odds on Don't Pass Line Bet and Don't Come Bet up to the amount you could win if these bets were on the Pass Line Bets or Come Bets.
| Type of Bet | Payout |
|---|---|
| Pass Line Bets
A Pass Line Bet is placed on the field labelled PASS LINE on the craps table before the come out roll (i.e. the first roll of the dice in a new Craps round). A wager on the pass line wins if the come out roll is 7 or 11, and loses if 2, 3 or 12 is rolled. If 4, 5, 6, 8, 9, or 10 are rolled, that number becomes the point. To win a Pass Line Bet, the shooter must roll the point again before rolling 7. If the shooter rolls a 7 before rolling the point again, your Pass Line Bet loses. Once the point has been established, unresolved Pass Line Bets may not be increased, reduced or removed. They must be resolved by rolling the point or 7. |
1 to 1 |
| Pass Line Odds Bets
After the point has been established, a Pass Line Odds Bet is placed by clicking with your left mouse button on the craps table beneath the PASS LINE, under your original Pass Line Bet. An unresolved Pass Line Odds Bet may be increased, reduced or removed at any time. 2 to 1 (on 4 or 10) |
3 to 2 (on 5 or 9)
6 to 5 (on 6 or 8) |
| Don't Pass Line Odds Bets
Once the point has been established, a Don't Pass Line Odds Bet is placed by clicking with your left mouse button on the right side of your original bet in the Don't Pass Bar. An unresolved Don't Pass Line Odds Bet may be removed. However, if you click with your right mouse button to remove your Don't Pass Line Odds Bet, your original Don't Pass Line Bet will also be removed. |
1 to 2 (on 4 or 10)
2 to 3 (on 5 or 9) 5 to 6 (on 6 or 8) |
| Come Odds Bets
Once the come point has been established, a Come Odds Bet is placed by clicking with your left mouse button directly under your Come Bet within the box that corresponds to the come point: 4, 5, SIX, 8, NINE, or 10. A winning Come Odds Bet pays true odds: 2 to 1 on a roll of 4 or 10, 3 to 2 on a roll of 5 or 9, and 6 to 5 on a roll of 6 or 8. An unresolved Come Odds Bet may be increased, reduced or removed at any time. |
2 to 1 (on 4 or 10)
3 to 2 (on 5 or 9) 6 to 5 (on 6 or 8) |
| Don't Come Odds Bets
Once the come point has been established, a Don't Come Odds Bet is placed on your Don't Come Bet by clicking in the tiny space directly under your Don't Come Bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, SIX, 8, NINE, or 10. A winning Don't Come Odds Bet pays true odds: 1 to 2 on a roll of 4 or 10, 2 to 3 on a roll of 5 or 9, and 5 to 6 on a roll of 6 or 8. An unresolved Don't Come Odds Bet may be increased, reduced or removed at any time. |
1 to 2 (on 4 or 10)
2 to 3 (on 5 or 9) 5 to 6 (on 6 or 8) |
| Field Bets
A Field Bet is a bet that the next roll of the dice will be 2, 3, 4, 9, 10, 11, or 12. It is placed in the FIELD bar on the craps table before any one roll of the dice. If the next roll is 3, 4, 9, 10 or 11, the Field Bet wins even money. If 2 or 12 is rolled, the Field Bet wins 2 to 1. If 5, 6, 7, or 8 is rolled, the Field Bet is lost. |
1 to 1 (on 3, 4, 9, 10 or 11)
2 to 1 (on 2 or 12) |
| Big 6 and Big 8 Bets
A Big 6 Bet is a bet that 6 will be rolled before 7. Likewise, a Big 8 Bet is a bet that 8 will be rolled before 7. A Big 6 or a Big 8 Bet is placed in the 6 or 8 box located in the left corner of the craps table. A Big 6 or a Big 8 Bet wins even money if the shooter rolls a 6 or 8 before rolling a 7. Unresolved Big 6 or a Big 8 Bets may be increased, reduced or removed at any time. |
1 to 1 |
| Place to Win Bets
A Place to Win Bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before a seven. A Place to Win Bet is placed in the narrow, unlabeled bar located just under the box with the corresponding number on the craps table: 4, 5, SIX, 8, NINE, or 10. |
7 to 6 (on 6 and 8)
7 to 5 (on 5 and 9) 9 to 5 (on 4 and 10) |
| Buy Bets
A Buy Bet is a bet that either 4, 5, 6, 8, 9, or 10 will be rolled before 7. A Buy Bet is placed in the box corresponding to the number on the craps table: 4, 5, SIX, 8, NINE, or 10. The Buy Bet will be covered by a "BUY" marker to distinguish it from a Come Bet. A commission of 5% is charged for a winning Buy Bet. If a Buy Bet is lost or removed, the 5% commission is returned. Buy Bets may be placed at any time during the Craps game, and you may increase, reduce or remove a Buy Bet at any time. |
6 to 5 (on 6 and 8)
3 to 2 (on 5 and 9) 2 to 1 (on 4 and 10) |
| Lay Bets
A Lay Bet is essentially the reverse of a Buy Bet. A Lay Bet is a bet that 7 will be rolled before 4, 5, 6, 8, 9, or 10. The Lay Bet is placed in the top, unlabeled bar above the box corresponding to the number on the craps table: 4, 5, SIX, 8, NINE, or 10. A Lay Bet will be covered by a "LAY" marker to distinguish it from a Don't Come Bet. A commission of 5% is charged for a winning Lay Bet. Lay Bets are active also during the come out roll, and unresolved Lay Bets may be increased, reduced or removed at any time. 5 to 6 (on 6 and 8) |
2 to 3 (on 5 and 9)
1 to 2 (on 4 and 10) |
| Any 7 Bets
An Any 7 Bet is a bet that the next roll of the dice will be a 7. This bet is placed in the betting area called Any 7 on the craps table. |
4 to 1 |
| Any 11 Bets
An Any 11 Bet is a bet that the next roll of the dice will be 11. It is placed on any one roll of the dice in the box on the craps table containing the two illustrated dice that add up to 11. On the craps table layout, you will see a vertical row of the letters C and E.The letter E represents the Any 11 Bet. This bet is exactly the same as placing the wager directly in the Any 11 betting area. |
15 to 1 |
| Any Craps Bets
An Any Craps Bet is a bet that the next roll of the dice will be 2, 3, or 12. It is placed on any one roll of the dice in the Any Craps betting area on the craps table. On the craps table layout, you will see a vertical row of the letters C and E. The letter C represents the Any Craps Bet. By using your left mouse button, place a wager on letter C: your chips will appear in the "Any Craps" betting area of the craps table. This bet is exactly the same as placing a wager directly on the Any Craps bet. 7 to 1 | |
| C & E Split Bet
The letter C represents the Any Craps Bet. The letter E represents the Any 11 Bet. By using your left mouse button, place a wager between the letters C & E; your chips will appear between the two letters indicating that you have a Split Bet. |
3 to 1 (on 2, 3 or 12)
7 to 1 (on 11) |
| 7 & 11 Split Bet
This bet is placed by straddling the very top line of the Any 7 area near the chip rack. |
3 to 2 (on 7)
7 to 1 (on 11) |
| Horn Bet
The Horn Bet is a one roll bet by which you are betting that either 2, 3, 11 or 12 will appear on the next roll of the dice. This bet box is placed in the centre of the layout and is a one roll bet. |
3 to 1 (on 3 or 11)
27 to 4 (on 2 or 12) |
| You can also bet on the individual numbers of 2, 3, 11 and 12 by placing the bet 30 to 1 (on 2 or 12) | 15 to 1 (on 3 or 11) |
| Hardway Bets
Those are bets that a 4, 6, 8 or 10 (2+2, 3+3, 4+4, or 5+5) is rolled as a double before a 7 is rolled, or before the number bet is rolled in any other combination, i.e. the sum of the dice is equal to 4, 6, 8 or 10. The Hardway Bet is placed in the box on the craps table containing the two illustrated dice corresponding to the number. Rolling a number by doubles is said to be rolling the number "the hard way". For example, a roll of 4+4 is a called a "hard 8". Unresolved Hardway Bets may be increased, reduced or removed at any time. |
7 to 1 (on 4 and 10)
9 to 1 (on 6 and 8) |
In the OPTIONS tab a number of default settings for the game can be changed at any time. Click OPTIONS to open the tab. Make your changes and then go back to the game by clicking the GAME tab.
Show dealer text is by default selected which means that the outcome of the dice roll is displayed in the chat window. Cancel this selection if you do not want the dealer text to be shown.
If you do not want to roll the dice, select Pass dice.
In the Craps game the following betting options are by default inactive during the come out rolls (i.e. the first roll of the dice in a new craps round).
Sic Bo is a dice game with three dice played on a table. The objective of the game is to place a bet that reflects the rolled dice.
Use your left mouse button to click on the value of the chip that you wish to wager. Place the chip by clicking on the desired betting area with your left mouse button. You can regret a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DONE button to start the game round. Click SAME BET to repeat the bet from the previous round.
There are seven different bet types. Each bet type includes several different wager options.
| Bet | Description |
|---|---|
| Big or Small | Bet that the total sum of the three dice is between 4 and 10 (small) or between 11 and 17 (big). |
| Single numbers | Bet on any number from 1 to 6. The payout differs if one, two or three dice come up with that same number. |
| Two-dice combinations | Bet on a combination of two particular dice numbers. |
| Total | Bet on the total sum of all three dice. The player can bet on any specific sum between 4 to 17. |
| Doubles | Bet on any double, i.e. two out of three dice show the same number. |
| Specific Triple | Bet on a particular triple, i.e. the three dice come up with the same specific three numbers. |
| Any Triple | Bet on any triple, i.e. the three dice come up with any same three numbers. |
| Bet combinations | Pays |
|---|---|
| Small (4 to 10) | 1 to 1 |
| Big (11 to 17) | 1 to 1 |
| Number 4 | 60 to 1 |
| Number 5 | 30 to 1 |
| Number 6 | 17 to 1 |
| Number 7 | 12 to 1 |
| Number 8 | 8 to 1 |
| Number 9 | 6 to 1 |
| Number 10 | 6 to 1 |
| Number 11 | 6 to 1 |
| Number 12 | 6 to 1 |
| Number 13 | 8 to 1 |
| Number 14 | 12 to 1 |
| Number 15 | 17 to 1 |
| Number 16 | 30 to 1 |
| Number 17 | 60 to 1 |
| Specific number 1-6 | |
| One of a specific number | 1 to 1 |
| Two of a specific number | 2 to 1 |
| Three of a specific number | 3 to 1 |
| Bet on combinations | 6 to 1 |
| Specific triple | 180 to 1 |
| Any triple | 30 to 1 |
| Double | 10 to 1 |
The objective of Pai Gow Poker is for both of the player's two hands (denoted the high and low hands) to rank higher than both of the banker's two hands.
Use your left mouse button to click on the value of the chip that you wish to wager. Then place the chip in the desired betting area. You can regret a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bet, click the DEAL button to start the game round. When the hand has been dealt, you must form two hands; one high with five cards and one low with two cards. As a player, you select the low hand by clicking on two of the cards with the left mouse button. To regret the selection of a card, click on the card again.
When you have formed your low hand click DONE.
To simplify the division of the two hands, click HOUSE-WAY and your cards will automatically be set for you by the dealer using the same rules as employed by the casino.
Click SAME BET to repeat the bet from the previous round.
Pai Gow Poker is played with a deck of 53 cards consisting of a standard 52 card deck plus one joker. Each player is dealt seven cards and must split them into two separate hands. The first hand is referred to as the highest hand and consists of five cards. The second hand is referred to as the second highest and consists of only two cards. The 5-card hand must always rank higher than the 2-card hand. For example, if your seven cards are: ace + ace + 9 + 7 + 5 + 4 + 3, the pair of aces must be kept in "the highest hand" (i.e. the 5-card hand).
Your objective is to beat both of the dealer's hands. If both of your hands beat the dealer's hands, you receive 1 to 1 minus 5% commission. If both your hands lose against the dealer's hands, you lose the bet. If you succeed in winning one of the two hands, the round results in a tie and you keep the bet.
In Pai Gow Poker, the highest-ranking hand is five aces (i.e. four aces plus the wild card). This poker hand beats a royal flush. The only difference between the system of ranking hands in Pai Gow Poker and in other poker games is that A-K-Q-J-10 ranks as the highest straight, A-2-3-4-5 ranks as the second highest straight, followed by the straight composed of K-Q-J-10-9.
The wild card, or joker, may be used only as a single ace or to complete a flush, straight, or a straight flush.
A dead or foul hand results when the Pai Gow Poker player fails to divide the seven cards properly into a highest and second-highest hand. When you make a mistake dividing your seven cards, you are notified that your cards must be redistributed between the two hands.
When the player and the dealer compare hands that have the same rank, the hand is referred to as a copy hand. The dealer wins a copy hand in Pai Gow Poker. For example, if your second-highest hand is composed of an ace + king and the dealer has an ace + king as well, the dealer will win that portion of the hand.
Player Banking is supported at the casino. This means that you will occasionally be given the option to play as the house or banker. As the banker, you have the advantage of winning any copy hands, just like the dealer. When you play as the banker, you must first place a bet against the dealer. This wager will always be the amount of your previous wager or the table minimum. You must also cover all wagers placed by the other players seated at your table. In the first showdown, your cards will be judged against the dealer's. Your cards will then be judged against the cards of all players at your table. Your winnings will be charged a 5% commission by the house. The casino dealer will bank every other hand. On every second hand, the option to play as the banker will pass in rotation to the different seating positions at the table.
| Pays | |
|---|---|
| Both hands win (Minus ) | 1 to 1 (Minus 5 % commission) |
| One hand wins | Tie |
The objective of Baccarat is to predict whether the banker's hand or the player's hand will get a point value closest to 9, keeping in mind that all ten-value cards count as zero and aces count as one. The hand with the highest point value wins.
Before you start playing the first time, you will be asked to cut the deck of cards. Click on the deck of cards to do this. Use your left mouse button to click on the value of the chip that you wish to wager. Then place the chip in the desired betting area for PLAYER, BANKER or TIE. You can regret a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DONE button to start the game round. Click SAME BET to repeat the bet from the previous round.
Once you have placed your wager, click DEAL. Two cards are dealt to the player and two cards to the banker. If you have placed the highest player-side wager, you will be given the option to view the cards for the player's side in one of three ways. If you want to see both cards directly click TOSS. You may "PEEK" at the cards, look at the cards from a side view by clicking SIDE or quick view both cards by clicking QUICK. If you choose to peek, side view or quick view you may choose to view the cards one by one by clicking CARD 1 and CARD 2 followed by TOSS. If you do not hold the highest player-side wager, you will only have the option of viewing the banker-side hand.
The player who has the shoe will always turn i.e. view cards for the banker side. The player with the highest player-side wager will turn for the player side. It is possible for the player with the shoe to turn for both sides. The shoe will remain with the player until a player-side wager wins. The shoe will then be passed to the next player.
The player and the banker are each dealt a two-card hand. Then according to the standard baccarat rules stated below, a third card may be dealt to the player and/or the banker.
Ace = one point
Face cards and tens = zero
All other cards carry the point value stated on the card. If the cards in a hand total more than ten points, simply subtract ten; the remainder is the baccarat point value of the hand. For example: 8+8=16, which counts as a 6 in baccarat; and 8+9=17, which counts as a 7.
To participate in the game, you place a wager on the banker's hand, on the player's hand, or on a tie. A tie results when both hands have equal point values. If the game does result in a tie, wagers on the banker and the player are returned.
The following baccarat rule chart governs when the player and/or the bank will be dealt (i.e. "draws") a third card in the Baccarat game.
| Point Value of First Two Cards: | |
|---|---|
| 0-1-2-3-4-5 | Draws a card |
| 6-7 | Stands |
| 8-9 | "Natural hand", no further draw |
| Point Value of First Two Cards: | Draws when the player´s third card is: | Does not draw when the player´s third card is: |
|---|---|---|
| 0-1-2 | Always draws a card | - |
| 3 | 0-1-2-3-4-5-6-7-9 | 8 |
| 4 | 2-3-4-5-6-7 | 0-1-8-9 |
| 5 | 4-5-6-7 | 0-1-2-3-8-9 |
| 6 | 6-7 | 0-1-2-3-4-5-8-9 |
| 7 | Always stands | - |
| 8-9 | Player cannot draw | Player cannot draw |
| Winning Wager | Pays |
|---|---|
| On the banker or the player (However, if you win by betting on the banker, the bank receives 5% commission.) | 1 to 1 (Minus 5 % commission) |
| On a tie | 8 to 1 |
This game is the original Blackjack with an additonal two against one side bet. The objective of the side bet is to guess if each of your first two cards is equal to or higher in value than the dealer's first card (note that it is not the sum of your first two cards, but each card individually, that is compared to the dealer's first card). The objective of the Blackjack Two Against One game is to beat the dealer's hand without going over 21 (bust). At the start of the game, you and the dealer are dealt two cards each. If you have 21 on the first two cards, you have BLACKJACK!
Use your left mouse button to click on the value of the chip that you wish to wager. Then click in the desired betting area. You may play up to three hands in each round. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bets, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
Cards are worth their face value with the exception of Kings, Queens, and Jacks which are each worth 10 and Aces which are worth either 1 or 11. If the value of your hand is closer to 21 than that of the dealer you win. If the value of the dealer's hand is higher than yours you lose. If the hands are of equal value the hand results in a push and your bet is returned. If you have a total of 22 or higher (a busted hand), you lose regardless of whether the dealer also busts.
Six decks of cards are used, which are shuffled after each round.
As mentioned previously, the objective is to guess whether each of your first two cards is equal to or higher in value than the dealer's first card. Chips for the side bet are placed in the betting area marked TWO AGAINST ONE. Move the mouse pointer over the betting area for information about betting limits and payout information.
If your first two cards are of the same value, you may split them into two separate hands. The second wager is placed automatically when you press the SPLIT button and the second wager equals the first one. You may then proceed to draw cards as usual. However, if two aces are split, you will only get one additional card for each hand. If two aces are split and one of your hands totals 21, the hand is not considered as blackjack, but as 21. You may not split a split hand. You may double after splitting.
When you have been dealt the initial two cards you may "double down". The wager is doubled, and only one card is received.
Insurance is a game of its own within Blackjack, which gives you a chance to protect yourself from the dealer getting blackjack. If the dealer’s first card is an ace, insurance against dealer blackjack can be bought for half the price of the initial bet. If the dealer does have blackjack, the insurance pays 2 to 1. If insurance is bought and the dealer does not have blackjack, the insurance bet is lost.
The dealer must draw cards until he has at least 17, and must stand on 17 or higher. If the dealer gets 16, he must take another card. The dealer may not decide whether or not to draw a card based on your hand, but must abide by existing dealer rules. The dealer checks for blackjack on an open ace or ten value card.
| Pays | |
|---|---|
| Winning Hand | 1 to 1 |
| Blackjack | 3 to 2 |
| Insurance | 2 to 1 |
For a smooth and fast gaming experience, you can use the following keyboard shortcuts while playing.
| Key | Function |
|---|---|
| F1 | SAME BET |
| F2 | DEAL |
| F3 | HIT |
| F4 | STAND |
| F5 | SPLIT |
| F6 | DOUBLE |
The objective of Fast Poker is to get the best possible three-card poker hand and beat the dealer's hand. In addition to the game there is also an option to place a side bet, a so called Pair+ bet.
Use your left mouse button to click on the chip that you wish to bet. Then place the bet by either clicking on the ANTE area (the ante bet), or the PAIR+ area (the side bet), or on both areas. You can remove a wagered chip before the game begins by clicking on the wagered chip with your right mouse button. When you have placed your bet, click the DEAL button to start the game round. Click SAME BET to repeat the bet from the previous round.
You and the dealer will receive three cards each. Your cards will be dealt face up. If you have made a Pair+ bet and you have one pair or better, you win according to the Pair+ paytable (PAIR+ PAYTABLE). If you have only made a Pair+ bet, the game round is over.
If you have made an ANTE bet, it is now time to decide if the cards you have been dealt are good enough to continue with. If they are, click on RAISE. An additional raise bet is made and it is placed in the RAISE area. If you believe your cards are not very good, click on FOLD (note that the dealer must qualify with a Queen or better). You will forfeit your ante bet.
When you click RAISE, the dealer's three cards will be turned face up and the outcome of the game round is decided. Dealer must qualify with a Queen or better. If the dealer does not qualify, you will win 1 to 1 on the ante bet and the raise bet will push (i.e. be given back to you). The different outcomes are summarised below.
| Action | Player outcome |
|---|---|
| Bet on Pair+ - player has pair or higher | Win according to the Pair+ paytable (PAIR+ PAYTABLE) |
| Fold | The ante bet is lost |
| Raise, dealer does not qualify | 1 to 1 on the ante bet and push on the raise bet |
| Raise, dealer qualifies, dealer has a higher hand | The ante and raise bets are lost |
| Raise, dealer qualifies, player has a higher hand, but not straight or higher | 1 to 1 on the ante bet and the raise bet |
| Raise, dealer does not qualify, player has straight or higher | 1 to 1 on the ante bet and push on the raise bet + win according to the ante bet bonus paytable (ANTE BET PAYTABLE) |
| Raise, dealer qualifies, player has straight or higher | 1 to 1 on the ante bet and the raise bet + win according to the ante bet bonus paytable (ANTE BET PAYTABLE) |
| Tie | Push on the ante and raise bets |
You can speed up the game action by selecting the Turbo Mode alternative at the bottom of the screen. You can turn this function on and off by clicking on the checkbox. In the same way you can turn the music on and off by clicking on the Music alternative.
As described above, you win 1 to 1 on your ante bet but in addition, you win the prizes in the paytable below as a bonus.
| Hand | Pays | Card Specifications |
|---|---|---|
| Straight Flush | 5 to 1 | Three cards in numeric sequence and of the same suit. |
| Three of a kind | 4 to 1 | Three cards of the same value. |
| Straight | 1 to 1 | Three cards in numerical sequence but of different suits. |
| Hand | Pays | Card Specifications |
|---|---|---|
| Straight Flush | 40 to 1 | Three cards in numeric sequence and of the same suit. |
| Three of a kind | 30 to 1 | Three cards of the same value. |
| Straight | 6 to 1 | Three cards in numerical sequence but of different suits. |
| Flush | 4 to 1 | Three cards in the same suit. |
| Pair | 1 to 1 | Two cards of the same value. |
For a smooth and fast gaming experience, you can use the following keyboard shortcuts while playing.
| Key | Function |
|---|---|
| Space | DEAL, CALL/RAISE, SAME BET |
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